A variable increasedSlimeSpawnsFactor determines the factor by which slime spawns are increased with a default value of 1.3, as explained by a development string:įactor by which we increase the number of slimes spawned during the mod.Identified by enum value INCREASED_SLIME_SPAWNS.A variable randomPlortChance determines the chance of this happening with a default value of 0.1, as explained by a development string:Ĭhance of a slime producing a random plort instead of its normal one during the mod.Slimes would have a chance of producing a random plort type instead of their own.Identified by enum value RANDOM_PLORTS.A variable nightTarrChance determines the chance of this happening with a default value of 0.05, as explained by a development string:Ĭhance of a tarr slime spawning in place of a normal slime at night during the mod.Would have a chance of replacing regular slime spawns with Tarr at night.Identified by enum value NIGHT_TARR_SLIMES. They would chase the player and deal damage on contact, with a default value of 10 damage dealt.At night chickens would become "vapmiric.".Identified by enum value VAMPIRIC_CHICKENS.The following are modifiers that would have changed existing game mechanics: This mode was scrapped mid-development due to not feeling like a good fit for the game, but some of its features are still present in the game's code in various stages of completion. The mod is available from its ModDB page here.Iron Rancher mode was a once-planned mode that featured more difficult mechanics for experienced players. They already have all of the stuff programmed (plorts, largos, model, module, id, actor name), except for the slime asset. We have a mods channel specifically for that.Īs for why I chose Saber Slimes specifically, it was because they were the easiest slimes to make. If you want to find more mods, such as my Cube Slime Mod or others, or dicsuss them, consider joining the Slime Rancher Wiki Discord. The mod might be updated in the future with more slimes and stuff, not just the Saber Slimes. For Windows users, they are usually located here: "C:\Users\USERNAME\AppData\LocalLow\Monomi Park\Slime Rancher". If you do open a save file with them on a new update, you can revert to the previous backup with them by removing the newest version of it. Saves with the mod are also denoted with a special version number, such as "1.2.2saber". For this mod, it's recommended to make a separate save file so that you can still experience new updates when they come out. Once a new update comes out, do not open the saves with Saber Slimes with them, or else they will disappear. In case the installer crashes, you have probably chosen the wrong folder. It's usually located here: "C:\Program Files (x86)\Steam\steamapps\common\Slime Rancher\SlimeRancher_Data". When the installer asks you to choose the game's folder, choose SlimeRancher_Data. To install the mod, simply follow the instructions given to you in the installer. Mac and Linux users might be also able to install it through using Windows executable emulating programs like Wine. This mod can be installed on any Windows copy of Slime Rancher 1.2.2. You need to have Visual C++ 2010 Redistributable Package on your computer in order to run the installer. You could even have it produce three plorts if fed with a special chicken. Every time the slime is fed, it will produce two plorts! They however don't treat food as favorite, as it doesn't fill them up as much as a favorite food would, so that you can get more plorts. Saber Slimes have a valuable trait their descendants don't have. They can be only found in the Wilds alongside their descendants, and they are half as rare as a gold slime (1% chance to spawn)! Not only that, if you don't find them quickly enough, they will eat a plort and turn into a largo! They may also be found inside crates. This mod adds in pure Saber Slimes for you to ranch. From the person who brought you the Cube Slime Mod, I present to you the Pure Saber Slime Mod! Features
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